Nov 18, 2009, 04:08 PM // 16:08
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#1
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Krytan Explorer
Join Date: Nov 2005
Location: Liverpool
Profession: Mo/
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Activity
So I log in after 2 months and go to HA.
4pm gmt wednesday.
3 DISTRICTS wtf....
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Nov 18, 2009, 04:25 PM // 16:25
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#2
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Wilds Pathfinder
Join Date: Aug 2006
Location: Europe
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and this should tell us ... what exactly?
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Nov 18, 2009, 04:47 PM // 16:47
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#3
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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I guess this is where all the TA/HBers went.
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Nov 18, 2009, 05:07 PM // 17:07
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#4
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Academy Page
Join Date: Aug 2009
Guild: Shadow Form is Underpowered [Lies]
Profession: Mo/
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Err.. peak times there is always 3+ districts ...;
Point of this thread was?
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Nov 18, 2009, 05:27 PM // 17:27
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#5
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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I'm actually surprised there was 3...that is considered a lot by today's standards. I wonder how many there will be for the weekend event. I really miss the good old days of 20 though.
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Nov 18, 2009, 05:30 PM // 17:30
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#6
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Desert Nomad
Join Date: May 2005
Location: Toronto, Ont.
Guild: [DT][pT][jT][Grim][Nion]
Profession: W/
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Quote:
Originally Posted by pah01
So I log in after 2 months and go to HA.
4pm gmt wednesday.
3 DISTRICTS wtf....
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I logged in a few days ago just to check out how well codex arena is doing, prime time on a Sunday, 2 districts both not full.
Anet should have saved the resources, too little too late.
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Nov 18, 2009, 05:57 PM // 17:57
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#7
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Frost Gate Guardian
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i'm not suprised codex is dead, it was badly designed if the aim was to get people to play and have fun
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Nov 18, 2009, 06:17 PM // 18:17
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#8
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Atra esterní ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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meh, maybe it is a quest day? maybe its half afk people? kinda a random thread
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Nov 18, 2009, 07:19 PM // 19:19
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#9
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Forge Runner
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [ギルド]
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Quote:
Originally Posted by Eragon Zarroc
meh, maybe it is a quest day? maybe its half afk people? kinda a random thread
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This has a huge impact on HA.
~LeNa~
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Nov 18, 2009, 08:59 PM // 20:59
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#10
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Desert Nomad
Join Date: May 2005
Location: America
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Quote:
Originally Posted by DreamWind
I'm actually surprised there was 3...that is considered a lot by today's standards. I wonder how many there will be for the weekend event. I really miss the good old days of 20 though.
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There's 4 some days, even 5 on the weekends. Just depends really but after ~ 6 EST / 11 GMT its basically down to 1 with a handful of pugs. There's a little more activity on quest days but it's not a huge amount. For the double weekend it will probably get up to 15 districts but let's be honest, it's mostly going to be swayers just like the last double...oh joy.
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Nov 19, 2009, 03:27 AM // 03:27
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#11
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Krytan Explorer
Join Date: Nov 2005
Location: Liverpool
Profession: Mo/
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I just remember HA struggling to fill 1 district 2 months ago.
That guy who said codex was badly designed. You are incorrect. Codex arena is a great idea, it will fail because the game is badly designed with respect to 4v4 even more than it is with respect to 8v8. TA was one degenerative set of teambuilds for months. Codex arena will and is a degenerative build every week unless by random chance no overpowered skill is selected.
Joe
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Nov 19, 2009, 11:31 AM // 11:31
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#12
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Frost Gate Guardian
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Quote:
Originally Posted by pah01
I just remember HA struggling to fill 1 district 2 months ago.
That guy who said codex was badly designed. You are incorrect. Codex arena is a great idea, it will fail because the game is badly designed with respect to 4v4 even more than it is with respect to 8v8. TA was one degenerative set of teambuilds for months. Codex arena will and is a degenerative build every week unless by random chance no overpowered skill is selected.
Joe
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i never said it was a bad idea. it was badly designed if the aim was to get large amounts of people to play and have fun TA was dead , and codex will be too... anet didnt learn anything
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Nov 19, 2009, 09:19 PM // 21:19
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#13
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Codex would have been better if they had used sealed deck rules. Sealed deck rules would pull about 12-15 elites a week rather than 50. Pulling the same # of skills rather than the same % of skills gives an advantage to the younger classes and a disadvantage to the older classes, this is especially bad when you consider that your old classes are your staples of warrior, ranger, elementalist, and monk.
No, codex itself was badly designed. The intrinsic design difference that much favors 8v8 over 4v4 just confounds the issue. Take codex arena rules and apply them to HA or GvG, it will still be bad and not played; that is codex's fault, not 4v4 vs 8v8's fault.
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Nov 19, 2009, 09:46 PM // 21:46
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#14
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Lion's Arch Merchant
Join Date: Jul 2008
Profession: Mo/
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Heros gone -> alot more fun in HA
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Nov 20, 2009, 01:19 AM // 01:19
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#15
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Wilds Pathfinder
Join Date: Jul 2008
Location: Sen'jin Village
Guild: The Infamous Cake Bandits [cake]
Profession: Mo/W
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Quote:
Originally Posted by pah01
I just remember HA struggling to fill 1 district 2 months ago.
That guy who said codex was badly designed. You are incorrect. Codex arena is a great idea, it will fail because the game is badly designed with respect to 4v4 even more than it is with respect to 8v8. TA was one degenerative set of teambuilds for months. Codex arena will and is a degenerative build every week unless by random chance no overpowered skill is selected.
Joe
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They made a TA clone when TA failed. Bad idea, I love the idea of a codex arena but like they said, the idea was to attract more casual gamers/PvErs and it fails at that. Why? Because you need 5 wins for a point they wanted to make it PuG friendly, but all it is, is PuGs getting steamrolled by other teams going to the 50+ consecs and so on.
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